School Logo

St Alban's C of E Aided Primary School

Inspired to make a difference in God’s world with excellence and love

Interactive bar

Get in touch

Contact Details

Social Media

Computing and STEAM (Science, Technology, Engineering, Arts and Maths)

 

Science, Technology, Engineering, Art and Maths - What problems will you solve today?

If you are having difficulties or would like to share your learning, please email year6@st-albans.hants.sch.uk

 

  • Mr Chips STEAM lessons - Lots of fun activities to do. Live @ 10 o'clock every Tues, Wednesday, Thursday or go to 'Past Doses' to choose a session from the last few weeks. 
  • The Great Outdoors: 100+ stay-at-home activities from the Scouting Movement to help your kids learn new skills over the next few weeks and months.

 

COMPUTING

Computing Ideas to complete at home.

Below is a list of suggested computing activities that you could try at home as a family. To help I have included a short glossary of some technical words, some of these are links to videos to help explain the ideas further:

 

Unplugged - Programming and coding without having to use a digital device (it is play programming).

 

Algorithm - A simple set of instructions or rules to solve a problem.

 

Sequence - A program that runs each instruction one after the other.

 

Debugging - Identifying and correcting errors in a program or algorithm.

 

Repetition/Loops - A sequence of instructions that can be repeated over and over to complete a task.

 

Decomposition - Breaking a program or algorithm into its smaller parts.

 

Selection - Selection is when a program runs IF a condition is met, for example: IF milk smells bad, throw away. ELSE drink.

 

Variable - A variable is used to contain information that will change, for example: the score in a game.

 

Input/Output - An input is something that tells the computer what to do for example: a keyboard or mouse. An Output is what will happen after the program runs, for example: plays music or displays a video on screen.

 

Top